Tome Entry
Hinterland Hermit // Hinterland Scourge
Dark Ascension · common
Hinterland Hermit
Creature — Human Werewolf
2 / 1
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Hinterland Scourge
Creature — Werewolf
3 / 2
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Legality
StandardFutureHistoricTimelessGladiatorPioneerModernLegacyPauperVintagePennyCommanderOathbreakerStandardbrawlBrawlAlchemyPaupercommanderDuelOldschoolPremodernPredhTlr
Market Prices
USD $0.05Foil $0.23EUR €0.09